Inside the church. The church was my first goal for wq3 mapping

outside the church.

birds eye of the map so far


Inside the hotel. The most recient building

ReD NeCKersoN wrote:Anyone remember how long it's been since a fan map popped up around here?
Breli wrote:Hmm ... that must have been NightFort I guess, since the latest project from Shadoku never saw daylight ...
torhu wrote:A small DM map with lots of stuff to hide behind and where you can move around on the outskirts of the town. I like that.
torhu wrote:A small DM map with lots of stuff to hide behind and where you can move around on the outskirts of the town. I like that.
Pardner wrote:i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
Pardner wrote:hosting.i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
Pardner wrote:i have a problem.
i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
[b]This would be the shader for your alpha blend texture:[/b]
textures/wq_lake/terrain/grass_rock_blend
{
q3map_lightimagetextures/wq_lake/terrain/lake_grass1.tga
qer_editorimagetextures/wq_lake/terrain/grass_rock_blend.tga
surfaceparm dust
q3map_nonplanar
q3map_shadeAngle 65 //160
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
q3map_lightmapAxis z
{
map textures/wq_lake/terrain/lake_grass1.tga
rgbGen identity
}
{
map textures/wq_lake/terrain/lake_Rockwall10.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen oneminusvertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
tcGen lightmap
}
}
[b]This would be the shader for your grass_grass1 texture[/b]
textures/wq_lake/lake_wall
{
qer_editorimage textures/wq_lake/Rockwall.tga
surfaceparm dust
q3map_nonplanar
q3map_shadeAngle 60
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
{
map textures/wq_lake/Rockwall.tga
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}