

)


1) Doors stay open: I think it is better to close them automatically. It generates more "tension". You never know whose shotgun will blast you to pieces if you open the next door. Now you can practically "look" along the whole train. Additionally, it is a tactical element of the game.
3) Alignment of coaches: ATM the first the coaches are all aligned to the right meaning the gangway is on the left when viewed from the engine. Probably you can switch the second wagon (mirror it along the train axis)? that would give a bit more variation and also helps to avoid looking along the whole train.
4) Textures: the small wooden pad on the side has a wrong texture I guess. Additionally, I don't really like the track elevation
5) "Wooden windows": Would it be possible to make those breakable or something? At least I would like to shot through the windows.

6) Even better, If I can move through them.
Have no clue what your talking about here..

What is wrong with the track elevation. All tracks are evelvated on a gravel bed..
there is just a sharp contrast between the gravel bed and the normal ground texture ... maybe they can be aligned a bit.
I do have some comments & suggestions that might help make this THE level that everyone flocks to.
Kills an otherwise gorgeous map.
That's a sweet piece of work.
I love the flow and pacing, the design is nice, the exterior is very lovely, and it's actually a lot better in terms of balancing than the original, in my opinion.


EvilFutsin wrote:Oh and don't ditch the moola! Good stuff! I love that there's a lotta dough.


. Great job L3th4l !
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