It seems Spoon had been working on the wq3 code for a couple of weeks after the release of the beta 2.0 version. The code for all three qvm files had changed. If anyone's interested in testing it to see if anything has changed, here's the compiled result of his work. I haven't found any visible changes yet. This is obviously not compatible with the wq3 version used by the servers, so you have to start your own server or play single player to test it. Or play on a server with sv_pure=0, which is hard to come by.
http://folk.uio.no/torhu/wq3/wq3_torhu.zipYou only need the wq3_torhu.pk3 file, the diff files are just to show what I've changed to make the code work. I've uncommented two lines, and changed wq3_version to "b2.00 OPEN SOURCE". So load map and type wq3_version in the console to verify that you are running this file.
If you are interested in compiling the code, I have some useful notes
here. The source comes with workspace files for VC++6, and is
here.
Please post here or pm (or xfire) me if you have questions.
I've attempted to fix the hitfile loading error on macs, post
here.
Please do NOT start posting bug reports. I have never worked with the q3 source, nor the wq3 source before, and understanding enough of it to actually fix a bug might require more time than I have. Especially fixing something that Spoon himself couldn't fix might be an herculean task. This is just hoping that someone might be interested in helping out.